![]() The Coalition of Ordered Goverments (COG), which players fought for in the original Gears trilogy, finds itself in conflict with bands of “outsiders” who’ve chosen to live outside its rule. ![]() Gears 4 takes place years after the end of the Locust War portrayed in previous games. Luckily, the same can’t be said about the game’s ample versus multiplayer and Horde modes, which feature enough small improvements to feel fresh and will likely provide Gears 4’s long term appeal. Gears 4 plays it safe in its story missions, rarely deviating from the formula established a decade ago in the original. The answer is that, after almost a decade of Gears of War, this campaign structure doesn’t hold up that well. The series has always been praised for its level design, and Gears 4 is nothing if not archaic (those who enjoy it will likely call it “classic”). It’s easy to understand why The Coalition, Microsoft’s studio in charge of the franchise, played it safe. But the vast majority of the campaign is unimaginative, at least in terms of structure. Gears of War 4’s brief campaign does feature some creative flourishes, including points where you build defenses like in the game’s “Horde” mode, and more interesting set pieces in the game’s second half, like a massive platform that plummets downward as you scramble for the emergency brake. Eventually they die.Ī muffled guitar signals the fight’s end, and just in case you missed that someone points it out, saying, “well that’s over” or “that’s the last of ‘em.” You jog to the next hallway, emerge into the next room, and do it again. Enemies pour into the room and you duck behind cover, your foes’ fleshy bullet sponge bodies whack-a-moling in and out of view. The corridor opens to a slightly larger room filled with improbably placed waist-high walls and crates. ![]() You shaky-cam-run through another linear tunnel, debris strategically scattered to block any would-be alternate paths. ![]() Campaign is brief, repetitive, and poorly written ![]()
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